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STUDIO TORIUMI / RESEARCH · 日本語版

Board game apps, it turns out,
are almost all pay-once.

For 50 well-known board games, I checked the App Store for whether a real iOS app exists and how it charges. The result runs opposite to almost every convention of mobile gaming. And one more thing — the more famous a game is in Japan, the less likely it is to have an app at all.

31 / 50titles with an app
29 / 31of those are pay-once
$8.99median price (about ¥1,350)
19titles with no app found

01 / FINDINGFree-to-play barely exists here

This was the biggest surprise of the survey. Most mobile game revenue comes from free-to-play plus in-app purchases, but digital board games sit entirely outside that model.

29 of the 31 apps are pay-once

Only 2 titles are free — and even those use neither ads nor gacha. They are free to download with expansions sold separately: closer to how a boxed product sells than to a mobile game.

Prices run $3.99–$10.99, with a median of $8.99 — about ¥1,350. That is expensive for a mobile app, but a physical board game costs ¥5,000–8,000, so from the buyer's side it is cheap. That price gap is what makes the model work.

Why free-to-play doesn't work here

Free-to-play is designed to keep you playing, then charge you partway through: energy timers, gacha, time-savers, limited-time events. All of it works by adding pressure outside the game itself.

A board game's rules, however, are already complete — and public. Bolting monetisation onto them breaks the original game. There is no gap to exploit without wrecking the balance — that is the structural reason.

The result is a market where the only viable move is to build something good and sell it once. For solo developers, that is arguably friendlier terrain.

No single company is winning

By publisher: Twin Sails Interactive has 7 titles, Dire Wolf Digital 5, CGE Digital 3 — the top three account for 15 of the 31. This is not a market where one giant takes everything; small studios hold a few titles each.

Catan Universe leads on review count (~31,000) but sits at just 3.6 stars — the classic pattern of people arriving on brand recognition and leaving disappointed by the execution. The top pay-once titles, by contrast, cluster at 4.5–4.9 stars: fewer users, far happier ones.

02 / DATAAll 50 titles

I searched the App Store (US and Japan) and judged an app to be the genuine article only if its genre is Games, its title matches, and it is published by a company that releases digital versions of board games. Review counts are from the US store.

TitleModel PriceReviews
○CatanCatan · 1995 · Gateway · United Soft Media Verlag GmbH Buy physicalFreeFree30,998
○WingspanWingspan · 2019 · Mid-weight · Monster Couch Buy physical$9.9912,900
○Ticket to RideTicket to Ride · 2004 · Gateway · Marmalade Game Studio Limited Buy physical$4.9911,387
○Terraforming MarsTerraforming Mars · 2016 · Heavy · Twin Sails Interactive Buy physical$8.997,490
○RootRoot · 2018 · Heavy · Dire Wolf Digital LLC Buy physical$9.995,628
○Through the AgesThrough the Ages · 2006 · Heavy · CGE Digital s.r.o. Buy physical$9.995,142
○Dune: ImperiumDune: Imperium · 2020 · Heavy · Dire Wolf Digital LLC Buy physical$10.994,810
○EverdellEverdell · 2018 · Mid-weight · Dire Wolf Digital LLC Buy physical$9.992,767
○Ark NovaArk Nova · 2021 · Heavy · Dire Wolf Digital LLC Buy physical$10.991,160
○CodenamesCodenames · 2015 · Party · CGE Digital s.r.o. Buy physical$4.991,104
○CascadiaCascadia · 2021 · Gateway · Dire Wolf Digital LLC Buy physical$9.991,093
○Small WorldSmall World · 2009 · Mid-weight · Twin Sails Interactive Buy physical$4.99731
○7 Wonders7 Wonders · 2010 · Gateway · repos production Buy physical$4.99512
○Le HavreLe Havre · 2008 · Heavy · Codito Development Inc. Buy physical$9.99436
○Galaxy TruckerGalaxy Trucker · 2007 · Mid-weight · CGE Digital s.r.o. Buy physical$4.99311
○CarcassonneCarcassonne · 2000 · Gateway · Twin Sails Interactive Buy physical$4.99262
○PatchworkPatchwork · 2014 · Gateway · Twin Sails Interactive Buy physical$3.99220
○ScytheScythe · 2016 · Heavy · THE KNIGHTS OF UNITY SP Z O O Buy physical$9.99217
○Spirit IslandSpirit Island · 2017 · Heavy · Handelabra Studio LLC Buy physicalFreeFree201
○Race for the GalaxyRace for the Galaxy · 2007 · Mid-weight · Temple Gates Games LLC Buy physical$6.99178
○The Castles of BurgundyThe Castles of Burgundy · 2011 · Heavy · Digidiced UG Buy physical$8.99144
○7 Wonders Duel7 Wonders Duel · 2015 · Mid-weight · repos production Buy physical$4.99128
○JaipurJaipur · 2009 · Gateway · Twin Sails Interactive Buy physical$3.99120
○ViticultureViticulture · 2013 · Heavy · Digidiced UG Buy physical$8.9993
○ConcordiaConcordia · 2013 · Heavy · Acram Digital Sp. z o.o. Buy physical$9.9987
○Terra MysticaTerra Mystica · 2012 · Heavy · Digidiced UG Buy physical$9.9975
○AgricolaAgricola · 2007 · Heavy · Twin Sails Interactive Buy physical$3.9930
○Stone AgeStone Age · 2008 · Mid-weight · Acram Digital Sp. z o.o. Buy physical$7.9924
○Love LetterLove Letter · 2012 · Party · Twin Sails Interactive Buy physical¥60022
○Twilight StruggleTwilight Struggle · 2005 · Heavy · Playdek Buy physical$9.998
○KingdominoKingdomino · 2016 · Gateway · Meeple Corp Limited Buy physical¥3007
×PandemicPandemic · 2008 · Gateway Buy physical—
×DixitDixit · 2008 · Party Buy physical—
×SplendorSplendor · 2014 · Gateway Buy physical—
×AzulAzul · 2017 · Gateway Buy physical—
×Sushi GoSushi Go · 2013 · Party Buy physical—
×Brass: BirminghamBrass: Birmingham · 2018 · Heavy Buy physical—
×GloomhavenGloomhaven · 2017 · Heavy Buy physical—
×Puerto RicoPuerto Rico · 2002 · Heavy Buy physical—
×Great Western TrailGreat Western Trail · 2016 · Heavy Buy physical—
×Lost CitiesLost Cities · 1999 · Gateway Buy physical—
×OnitamaOnitama · 2014 · Abstract Buy physical—
×HiveHive · 2001 · Abstract Buy physical—
×SantoriniSantorini · 2016 · Abstract Buy physical—
×IstanbulIstanbul · 2014 · Mid-weight Buy physical—
×Tzolk'inTzolk'in · 2012 · Heavy Buy physical—
×Blood RageBlood Rage · 2015 · Mid-weight Buy physical—
×Power GridPower Grid · 2004 · Heavy Buy physical—
×NusfjordNusfjord · 2017 · Heavy Buy physical—
×Res ArcanaRes Arcana · 2019 · Mid-weight Buy physical—

The "Buy physical" link on each row goes to an Amazon search results page. As an Amazon Associate, this site earns from qualifying purchases. Which titles are listed, and how they are judged, has nothing to do with referral income — it is decided purely by the App Store data. Titles without an app carry the same links.

03 / GAPJapan's four most famous titles have no app

Pull out the games whose names everyone knows, and the holes in the market become obvious.

○Catan Catan Universe(United Soft Media Verlag GmbH) 30,998 reviews
○Carcassonne Carcassonne – Tiles & Tactics(Twin Sails Interactive) 262 reviews
○Ticket to Ride Ticket to Ride®(Marmalade Game Studio Limited) 11,387 reviews
×Pandemic Not found on the App Store. A digital version existed but has since been delisted.
×Dixit Not found on the App Store. A digital version existed but has since been delisted.
×Splendor Not found on the App Store. A digital version existed but has since been delisted.
×Azul Not found on the App Store. A digital version existed but has since been delisted.
○Codenames Codenames(CGE Digital s.r.o.) 1,104 reviews
○Love Letter Love Letter(Twin Sails Interactive) 22 reviews
○Wingspan Wingspan: The Board Game(Monster Couch) 12,900 reviews
This is not an opening you can build into

Most of these four disappeared because they were delisted. They were not left unbuilt — they were built, then shut down. The rights all sit with the publishers.

What you are looking at is a rights gap, not a technology gap. You cannot build the same thing and ship it yourself. Misread this, and you will end up deleting your own finished game.

04 / WHATSo what can an indie developer do?

With the rights wall taken into account, three realistic paths remain. Roughly in order of practicality:

1. Rebuild rights-free games to a modern standard

Go, shogi, chess, backgammon, hanafuda, karuta, dominoes, mahjong. Rules carry no copyright, so you can build any of these freely.

"There are already hundreds," you will say — and most of them are ad-stuffed and dated. As the survey above shows, customers in this genre already have the habit of paying up front. There is still room for a well-crafted, ad-free version.

2. Go to small publishers for a licence

The major publishers (the Asmodee group) digitalise in-house, so there is no way in there. But individual and small-press designers have no means of producing a digital version at all.

Japan's indie board game scene (around the Game Market convention) is full of intriguing titles that have never sold more than a few hundred copies. Your odds of closing a revenue-share deal there are far better than with a major publisher.

3. Borrow only the mechanism that never became an app

Rules are not protected — but names, art, settings and proper nouns are. Turned around, that means studying a mechanism and building it around your own theme is perfectly legal.

Plenty of today's best-selling board games are in fact built on the mechanisms of earlier ones. Copying wholesale is out; learning the mechanism is the accepted path — standard thinking inside the board game industry, too.

What not to do

Using an existing game's name as-is, reusing its art, or branding yours "in the style of ◯◯" so people mistake it for the original — all of that is infringement.

A takedown from the store would be the mild outcome — your entire developer account can be terminated. There is no coming back from that.

05 / METHODHow this was researched — and where it falls short

Numbers quoted without context breed misunderstanding, so here is exactly how the survey was built.

What was done

I searched the iTunes Search API across both the US and Japanese stores, and only counted a hit as the genuine article if it met all three conditions: (1) genre is Games, (2) the title matches as a prefix, (3) published by a known board game publisher, or an exact title match. 50 titles × 2 stores.

Limit 1 — "no app found" does not mean "does not exist"

It may have been delisted, renamed beyond recognition, or simply slipped past the matching conditions. All that can be said is: "not found on the current App Store under these conditions."

Limit 2 — review counts, not revenue

Stores do not publish revenue. Review count is a proxy for scale, not revenue itself — and free apps collect reviews more readily than paid ones.

Limit 3 — Android was checked only as a cross-reference

Google Play has no official search API, and its HTML structure changes constantly. I stopped at confirming package names. The figures here are iOS figures.

Limit 4 — the 50 titles were hand-picked

The BoardGameGeek API currently answers with a 401. The 50 titles were therefore chosen by hand, weighing BGG's top rankings against name recognition in Japan. This is a sample, not a census.

Survey date

App Store data as of 2026-08-30. Prices and availability both change. If you quote these figures, include the date.